P+ - Meta Knight - Action - 0x115 SpecialLw

Entry Script

  1. Subroutine(0x2aba8)
  2. IntVariableSet { variable: LongtermAccessInt (0x60), value: 0 }
  3. BoolVariableSetFalse { variable: LongtermAccessBool (0x72) }
  4. FloatVariableSet { variable: LongtermAccessFloat(SpecialLandingLag), value: 20 }
  5. UnknownEvent { namespace: 0x12, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: LongtermAccess, data_type: Int, address: 1 }), Variable(Variable { memory_type: LongtermAccess, data_type: Int, address: 97 })] }
  6. GenerateArticle { article_id: 0, subaction_only: true }
  7. CreateInterrupt { interrupt_id: None, action: 0x11b, requirement: ((LongtermAccessInt (0x60) GreaterThanOrEqual scalar(32))) }
  8. PreviousInterruptAddRequirement(ButtonHeld value(1))
  9. CreateInterrupt { interrupt_id: None, action: 0x11b, requirement: ((LongtermAccessInt (0x60) GreaterThanOrEqual scalar(32))) }
  10. PreviousInterruptAddRequirement(ButtonHeld value(0))
  11. CreateInterrupt { interrupt_id: None, action: 0x11c, requirement: ((LongtermAccessInt (0x60) GreaterThanOrEqual scalar(32))) }
  12. CreateInterrupt { interrupt_id: None, action: 0x11b, requirement: ((LongtermAccessInt (0x60) GreaterThanOrEqual scalar(6))) }
  13. PreviousInterruptAddRequirement(ButtonPress value(0))
  14. IntVariableSet { variable: RandomAccessInt (0x0), value: 472 }
  15. IntVariableSet { variable: RandomAccessInt (0x1), value: 473 }
  16. CallEveryFrame { thread_id: 9, script: 0xa440 }
  17. loop Infinite times:
    1. if (OnGround)
      1. BoolVariableSetTrue { variable: LongtermAccessBool (0x72) }
      2. SetEdgeSlide(StayOn)
      3. if ((InternalConstantInt(CurrentSubaction) Equal RandomAccessInt (0x1)))
        1. if (not(BoolIsTrue RandomAccessBool (0x11)))
          1. ArticleVisibility { article_id: 0, visibility: true }
          2. UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(0), Value(0), Bool(true)] }
        2. ModelChanger { reference: 1, switch_index: 2, bone_group_index: 2 }
        3. UnknownEvent { namespace: 0x4, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 0 }), Bool(true)] }
      4. else
        1. UnknownEvent { namespace: 0x4, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 0 })] }
      5. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
    2. else
      1. SetEdgeSlide(Airbourne)
      2. if ((InternalConstantInt(CurrentSubaction) Equal RandomAccessInt (0x0)))
        1. UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(0), Value(1), Bool(true)] }
        2. UnknownEvent { namespace: 0x4, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 1 }), Bool(true)] }
      3. else
        1. UnknownEvent { namespace: 0x4, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 1 })] }
      4. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
    3. LoopRest

Exit Script

  1. UnknownEvent { namespace: 0x0, code: 0x10, unk1: 0x0, arguments: [Value(10000), Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 20001 })] }
  2. Case(283)
  3. Case(284)
  4. UnknownEvent { namespace: 0x0, code: 0x18, unk1: 0x0, arguments: [] }
  5. UnknownEvent { namespace: 0x0, code: 0x12, unk1: 0x0, arguments: [] }
  6. ChangeHurtBoxStateAll { state: Normal }
  7. UnknownEvent { namespace: 0xb, code: 0x2, unk1: 0x0, arguments: [Bool(true)] }
  8. ArticleAnimation(0)
  9. ModelChanger { reference: 1, switch_index: 2, bone_group_index: 0 }
  10. EndSwitch